the Feywild, Shadowfell and Elemental Chaos) as well as the planes of the AD&D to D&D 3rd edition era (e.g. References are made to some of the planes from D&D 4th edition (e.g. It lists many options, including but not limited to the traditional Great Wheel planar layout. It details features like deities, maps, settlements, languages, organizations, magic, events, play style and and theme.Ĭhapter 2, Creating a Multiverse, describes D&D's planar cosmology. Part 1 consists of chapters 1 and 2.Ĭhapter 1, A World of Your Own, advises DMs on creating a world for their campaign to take place in. This contrasts with earlier Dungeon Master's Guide (3.5) (2003), which relegated worldbuilding to its fifth chapter and spent fewer pages on the topic. Part 1 defines worldbuilding, the DM's own personal campaign setting. The 5th edition Dungeon Master's Guide is divided into three main sections.
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